Can you enable better crash traces?

[2025.04.23-17.32.21:272][190]LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
[2025.04.23-17.32.21:273][190]LogWindows: Error: === Critical error: ===
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ff840fec74a
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f025f1c3 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f025c4cd UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f0269dd4 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f028f5bd UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f021e393 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f0261fa8 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f02156f7 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f01b7f74 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcf8cd5 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcf8a7c UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcd80e2 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdd208c2 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdce8b60 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdecf773 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8be304e32 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8be2f8667 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff96b51e8d7 KERNEL32.DLL!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: Crash in runnable thread Foreground Worker #0
[2025.04.23-17.32.21:287][190]LogExit: Executing StaticShutdownAfterError
[2025.04.23-17.32.21:377][190]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.04.23-17.32.21:377][190]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.04.23-17.32.21:377][190]LogCore: Engine exit requested (reason: Win RequestExit)

How am i suppose to track this kind of random crash?
Is there a way to have better stack call traces?

Do you have Engine symbols downloaded? It gives more information.

If you have Visual Studio attached to the process as debugger you can also get more info from the call stack.

Hey there @Gulith421! As Roy mentioned, the editor symbols are necessary to get any real information from crashes in editor. As additional help, this video can show a bit more about the process.

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