[2025.04.23-17.32.21:272][190]LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
[2025.04.23-17.32.21:273][190]LogWindows: Error: === Critical error: ===
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ff840fec74a
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f025f1c3 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f025c4cd UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f0269dd4 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f028f5bd UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f021e393 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f0261fa8 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f02156f7 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8f01b7f74 UnrealEditor-CoreUObject.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcf8cd5 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcf8a7c UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdcd80e2 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdd208c2 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdce8b60 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8bdecf773 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8be304e32 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff8be2f8667 UnrealEditor-Core.dll!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error: [Callstack] 0x00007ff96b51e8d7 KERNEL32.DLL!UnknownFunction
[2025.04.23-17.32.21:273][190]LogWindows: Error:
[2025.04.23-17.32.21:273][190]LogWindows: Error: Crash in runnable thread Foreground Worker #0
[2025.04.23-17.32.21:287][190]LogExit: Executing StaticShutdownAfterError
[2025.04.23-17.32.21:377][190]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.04.23-17.32.21:377][190]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.04.23-17.32.21:377][190]LogCore: Engine exit requested (reason: Win RequestExit)
How am i suppose to track this kind of random crash?
Is there a way to have better stack call traces?