I’m building a fairly dense world of a few models repeated over and over and I made a handy little script in the editor to combine all of the models into an InstancedStaticMesh. Works great.
My question is, can I select a specific instance of a mesh in an InstancedStaticMesh component for deletion or repositioning?
I have created a box that I can move around and use a custom function to convert all of the Instances within the box back to mesh actors, but is there a built in way to do that in the editor? Thanks!