Can you dynamically load and unload Landscape around you Just like you do with Foliage and static meshes?

So what I mean by that is. If you are in the default scene for Open world, Ok so I place Foliage and houses down and set my grids up, I hit play, and Foliage and static meshes Load and unload as they should. But landscape does not, I guess one solution would be to build your world and landscapes with nothing but static meshes. Although in UE4 we were able to load and unload chunks of land with world composition and fun uses of streaming volumes. I know I am probably just missing something stupid. but any help would be appreciated, TYIA. Oh and I do understand that HLOD’s help with landscape Detail in the distance.

Hi Xoremus,

That’s what World Partition does - if it’s working as it should - you’ll not notice as there will also be low poly HLODs replacing the tiles that hide.

If you want to programmatically change the landscape tiles visibility, check out this thread:

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Ty for the Quick answer here., As I was just playing around with this . Loading range also does the same thing…Didn’t realize! Ty so much.

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