Hiya, i’m not 100pc but it seems that when i delete a project the ‘deriveddatastorage’ shader data related to that project still stays on the hardrive?
Is there anyway to delete the derived data from specific old projects that no longer exist ‘WITHOUT’ having to delete the entire thing?
Reason i ask is because while i’m happy to delete the whole cache and wait for reshadering of the projects i do use i end up getting loads of corrupt texture loading errors that i didn’t experience before.