Can you define poses/state-machines, porgramatically, inside the animation-BP (or elsewhere at all)?

Updated, with whatever gains I can get:

"Yes, but you want to make sure to actually make the final result before optimizing "

Understood. I have a mission-plan and PoC’s on what I am working towards. Functionally, I’ve been able to get what I want in a few ways; I like pecking at it. :smiley: For this thread it was a question of performance before I started implementing anything/everything writ-large. Since I’ll have a few redundancies in terms of pose-duplication’s on the enums (walk/run/sprint/etc) some poses/blends based on what a given kit has, I can at least make them faster and claw back performance across most/all of my anim bp.

Input appreciated, everyone; thanks.

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