Specifically I am working on a combo-system. The package I am using had a system built in a state machine that worked GREAT, basically typing the step/position in the string and a given input to move from node to node. Very simple, would work great for a fighting game, or where each player/character would have the entirety of their combo-system laid out as a big state machine.
HOWEVER, my project is more rpg-ish where combo-trees would be tied to a weapon. From what I can determine, it’s not possible to hot-load a state-machine, is it? Is there another way to programmatically define/swap/etc poses or a state-machine so that I could effectively swap out weapons and their associated animation-sets?
For now, I’ve got it working really well actually inside the player-BP so I wouldn’t be put out, but it would reduce complexity and eliminate the need to create an editor widget to edit trees (doable, but ugh) if I could do this in the animation BP.
Is this kind of thing possible?