Hello everyone! I am new to UE and I come from Unity.
I have a small question and I could not find documentation of it … to see if someone can help me.
In UE, can you do something like the prefabs that are created in Unity, for example a postprocessing volume?
If so, what are they called, what is the documentation to create them?
Yes. A prefab in general terms is a Blue Print/C++ Actor Class.
For geometry you simply build out your scene. Geometry, lighting, post processing etc. Select all actors/components you want in the prefab in the world outliner, go to Blueprint -> create BP from selected components.