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Can you create gameplay tags at runtime?

Hi, I’m creating an online game with gameplay tags, and I just thought it would be easier if you can dynamically create tags while the game is playing, is this possible, or is it only possible with predefined gameplay tags?

It’s “possible” but it’s quite involved and depending on what exactly you need to do, engine modifications might be required. There’s also the order to be considered for the fast replication path etc. etc. If you’re looking for a quick and easy “create dynamic gameplay tag” and have all clients sync it properly etc. then no, it’s not possible.