Can you create a terrain and make it follow a Static mesh?

Hey! So im working on a archvis project and ive recived a mesh they want me to use of the “actual terrain” but im wondering if there is a way to create a terrain and shape it to the mesh? Insted of having to manually sculpt a terrain to fit the mesh i already have? I want to use the nanite fuctions of a terrain with the procedural foliage functions to create the environment. Any one know if there is a way or do i have to sculpt it myself?

Hello there @Markusnr!

It should be possible to generate a terrain from your mesh using virtualized geometry with Nanite. You can find details regarding the feature in the included documentation.

Additionaly, you can implement material displacement in the resulting terrain, by following this tutorial: