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Can you create a Nav Mesh on a hidden mesh>

I am trying to find a way to create a Nav Mesh on a moving platform.
Can you create a hidden static mesh covering the whole area where the moving platform will be moving around in and put a Nav mesh on there?
TY :slight_smile:

So to answer my own question yes it does work.
I have the collision enabled for the static mesh but have the mesh hidden.
So I would have to create a separate collision channel then I guess and just keep the static mesh below the surface of the moving platform with an offset for AI character in the Z axis.