I created a character that can jump after falling from a ledge (when running) for a short time which means I override CanJump function so I can jump even when I’m in the air. I watched the variable JumpCurrentCount and when I jump in the air suddenly it increases from 0 to 2. You know it should increment by each jump and should be 1 after this jump.
So do you confirm if this is a bug and can you suggest a method that I fix this? if this is a bug my character can’t use double jump in this situation.