Can you configure the properties of a Blueprint from verse?

I’m not sure if it’s possible, but is there any function that allows me to obtain the class of an external component, or something that allows me to retrieve the reference of a Blueprint or SkeletalMesh?

Currently you can only reference players, vehicles, Props and Devices in Verse. If you have a custom StaticMesh you need to turn it into a Prop before you can assign a reference to it in Verse. You will be able to reference assets like StaticMesh’s in Verse in the future. You can’t access Components through Verse yet, that may work a bit differently from UE.