Can you collapse all child static mesh components into one single static mesh in a Pawn Class BP?

Is it possible or can you somehow export that as a single static mesh?


Place your pawn into the level, rightclick on it, merge actors. Although this method is going to ruin your material IDs. If you set the options to use specific LoD then tick combine materials, you’ll have psuedo baked materials on the mesh at least.

O.k. great thanks.