Can you change which gamepad input fires the click event for UMG buttons

I am working on the menus for a game that works with gamepad controls.

In the game I want the Circle/B button to be used to interact with items in the world and have conversations.
By extension, I want it to also be used to press buttons in the menus. But umg defaults to using the Cross/A button for clicking buttons.

Is there any way to change this default so that buttons can be clicked with any gamepad button I want?