Can you change the triangulations in a blendspace?

I’m currently working on a blendspace animation that allows for my character to run in all directions.

I currently use the movement input values to drive the animations so I have my blendspace running from -1 to 1 on both axes.

The issue here is that ive noticed there doesn’t seem to be an obvious way to modify which animations triangulate causing my left and right animations to blend differently.

In the image, You can see how the left side has the red triangulation while on the right side, the blue triangulation is the desired blend.

If anyone has insight on this issue, It would be much appreciated. Thanks!

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Those lines do not indicate anything, its just background image. This is not like the state machine. The blend will be controlled entirely by your input values ForwardBack and RightLeft.

So Waves, I used to think that too. It turns out that Unreal only mostly blends 3 animations together, so if you have 4 anims to blend, you cannot evenly blend them all in one graph. The best way I have found is to flip the triangle is to turn off snapping and slightly adjust the animation coordinates.

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