I don’t like how when I add packages from the Unreal Marketplace to my project, they get imported to the root of the content directory by default. I’d rather have them start in a subdirectory called “Imported”, then move them around from there depending on what I need.
Obviously the workaround would be to import all the content I want, create the subdirectory then move all my imports there from within Unreal. My problem with this is that it takes a long time. For some reason Unreal Engine needs to literally re-write every asset to the disk. If I move them on Windows, the data isn’t re-written, only the reference to the location is. Because Unreal rewrites the data, that is also bad for the write lifespan of my SSD.
Is there a way I can change the default directory Unreal imports content into? Or better yet, can I move packages and assets around my content folder without literally having to re-write them to the disk?