Can you change the Axis values of a Blendspace 1D in blueprints?

This is for a simple Idle/Walk/Sprint blendspace, and the maximum axis value is the character’s walk speed.

That being said one of the mechanics in my game changes the max walk speed of my character, this throws my blendspace completely out of wack as the max value no longer lines up with the movement speed of my character.

Blendspaces are meant to choose the correct animation for a specific speed. Let’s say you have a slow walking animation to a speed of 200 up to 300 and from 300 to 600 another one. Than you would define the Idle animation at 0, the slow walk at 200 and the other one at 300 and 600.

Now lets say you want a super fast one for your faster new run speed. So add it at 700 to 100000.