Does anyone know if you can make the audio component visible in the details tab when working with blueprint assets? So I can change the audio element between each instant of the object. I have had a brief look in the documentation but can not see any indiction that you can.
I am trying to do this to avoid making multiple copies of the same blueprint as it is only the audio is changing between the objects.
This is an interesting question. I am a junior programmer and Unreal (UE4) is my 2nd game engin: my first game engin is Unity. None of those engins show a solution to make an audio component visible.
In Unity you can add an audio component to a visible game object (or Actor like we say for Unreal). I didn’t see that in Unreal yet (I am still new on Unreal).
People from Epic forum answer very fast. I hope someone will be available to help you.