I’m trying to change the color of a Niagara System (sword trail) at runtime to reflect the element the character has active. I made my own notify to change all the Niagara variables and its working, but ultimately I need to be able to change the Enum (Spell School in the screen shot) that the animation is set to at runtime. I can’t figure out how to do that and the information I found online seems to indicate that you can’t change this info at runtime. The other route seems to be to have a message notify trigger a function in the character’s BP and then do all the logic there, but that seems a little less elegant. Does anyone know a good way to implement this?