I’m trying to make a retro style character, think Link from the Gameboy or Mario from the NES, in 3d. I have static meshes for each “frame” of movement but I am unable to get them to animate correctly. When using them in sequence with Event Tick it just plays the first mesh repeatedly, or using a ForEachLoop. It does the same when putting them after the Add Movement Input
So the question is if anyone knows of a way to change the Static Mesh on a PC player every so often only when they move, as if it were animated in an AnimGraph.
Walking on the left side is a strut with the 4 static mesh “frames.”