Can you call a MACRO from another blueprint?

If so, how? Thanks

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HI, which blueprint is the macro in and where do you want to call it from?

Note: I did a test by calling a function, inside the function calls the macro, directly calling macro I don’t know how to do it.

See if this helps

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Inspired by @ClockworkOcean / @Everynone posts in a recent-ish thread about accessing interfaces from the Level-BP … Tried to see if Get-All-Actors could offer something. And there is ActorMacros… But can’t get it to do anything interesting in UE4 / UE5 (array of length zero). Maybe someone else knows what that option is for… :thinking:

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Put it in a macro library, then you can call it from anywhere :slight_smile:

Edit: I notice you’re trying to call it in an anim BP? Then you need to use a function library

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Oh no, what have we done!

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The hellmouth was always open under Sunnydale high…

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Interesting, so put the macro inside a function and call the function. Thank you!

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