Hello, I just joined from a Unity background and is wondering if you can essentially make it so that a blueprint no longer inherits any features?
Essentially doing what is known as “Breaking up the prefab” in Unity.
What I want, is to have 2 blueprints with simular components, but different functionallity.
So inheritance is not wanted in this case. Can you do that without having to make a new blueprint from scratch?
Inheritance works fine for what you need. If you make a Parent/Base class You can reuse the “features” and attributes in anything that is a child of it without affecting the parent or other children