Can you Blend Pose By and change the location of subsequent poses/anims to current location to avoid a location jump?

Hey All,

My fingers are crossed it’s possible to take one animation moving in one direction (X for example) and then when I activate a second animation (moving in the -X direction) using the node Blend Pose By to have the second animation use the current location as the starting point for wherever it is in the animation.

Right now it’s jumping (as if being pulled) from where the location of an animation skeleton currently is to where the skeleton of the subsequent animation would be if I had started the second animation from where-ever I originally placed the animation in the scene. I’m trying to create a dance and the animation movements are all over the place in terms of location coordinates so I just want each animation that I trigger to begin from where the current one is.

I’ve attached a picture of my Anim Graph.

If this is possible, it gets me very far along in my project. Any help would be greatly appreciated.

Let me know if I’ve explained anything poorly.