I am fresh to UE4 so any help/advice would be great! I was wondering if it was possible to blend a montage with another montage?
For example, instead of using blendspaces, what if I wanted to create my walking animations as montages (have the animation drive the speed of the character) and have, lets say, the Walk_Fwd montage blend with the Walk_Right montage? The reason why I ask this is because, if this was possible, there would be no foot sliding whatsoever if animated appropriately.
Is it recommended that we just use blendpaces and manually set the walk speed to best match the animation? is there a better way of achieving zero foot sliding for animations during play?
from answerHub - Can you blend a montage with a montage? - UE4 AnswerHub