Can you bake “Custom Primitive Data” into an hlod? As in i use custom primitive data to change the color of meshes. Problem is when i make those meshes as mesh instances or… generate an HLOD… it defaults to black instead of using the custom primitive data. Can we find a way to make custom primitive data work for HLODs?
I got the same issue.
I tint the building using CPD, but it is not baked into HLOD.
any news on this?
yea u can with like approximate version of hlods or whatver. I forget which one but one of the methods supports it…
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