I see that from blueprint debug options you can launch the game in standalone and debug it. But is it possible to attach to an already running standalone and debug it? I could not find any information or option about that.
project is bp base or C++?
BP base. Would it be different if it were C++ base?
yes, with C++ you can attach/deattach external debuggers, but in BP you can’t do it , even if you do it in some cases it will be a pain