I have a prototype idea which requires a 3D “snake” style mechanic where the snake gets longer with each power up collected. Just wondering about how to approach this. My initial idea is to create a skeleton that can have bones segments added to it at the end. That way I can keep the movement hierarchy where all body segments follow the movement of the head. But I’m not sure that it’s even possible to add bones on the fly?
I looked into the possibility of using a spline and adding the body segments along that but it didn’t look like it would give me the snake-like head-to-body movement hierarchy I was after.
Anyway, if anyone knows if this is possible or has other suggestions about how to approach it that would be greatly appreciated.