I have a content plugin for a really sweet FPS camera I want use to help improve my screenshots in Unreal. I want to be able to move it from project to project so I thought a plugin would make the most sense. But whenever I add the plugin to a new project I always have to reimport the control INI file. Is there a way to bake that into a content plugin?
Check out this 1 minute video as it contains info about how to compile a plugin (assuming you have the c++ files ready to do so and a compiler (VS 2017+… or 2015+
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If not - if this is just an actor then you can hard code the movement inside of it instead of using Project’s Ini Files that contain the bindings
(Simply search for buttons you need and you will get same nodes as from the Controller Mapping)