Ok, so I’ve created a component that currently creates a TextPopup Widget anytime a player gets near the object. Currently I have to create a Blueprint Widget and pass that into my component as the UI Widget to use to display the text, but I was wondering if there was a way to bypass that and actually “create” the widget itself from within the Blueprint (not create an instance of my Blueprint Widget) dynamically… Does that make any sense?
Alternatively - is there a way to make text appear on your HUD without using a widget or Billboard?