trying to have a trigger activate at the end of a cinematic sequencer, anyone know if this is possible?
While you can’t directly trigger a Trigger inside the Sequence, if you’re trying to activate it when the Sequence ends, the Cinematic Sequence device has an option for this.
Just create a new event on your Trigger, select the CS Device and choose, “On End”.
yeah just trying to activate a trigger when the sequence ends. How do I add an event to a trigger? I onlyy see a trigger with array options for the CS for on stopped but that doesnt activate the trigger when the sequence ends.
Yes, that’s it!
Thanks Kyle! I discovered the issue earlier today and was coming here to add the solution! It looks like you have to right click on the timeline in the sequence that you want to activate, hover over properties and then change project default to restore state.
Alright, I figured out a way to activate a trigger inside of a sequence! It might not be the best way but its quick, easy to build and it works!
I have an explosive device that I added to a sequence then I make it move forward for 10 seconds. I place a trigger that can receive damage in the path that the explosive device is moving on. then set it up so on game start the explosive device is constantly exploding and resetting itself. Once the explosive device moves along the path and explodes on the trigger it activates the trigger and disables a barrier!
There you go, that’s what you need to do!
Very cool workaround!
This Is not a work around … Is the standa d way