Can you access microphone input in Blueprint?

Hi I was wandering if it was possible to detect a players microphone in Blueprint?

More specifically the volume, pitch, frequency etc…

Many thanks


Unfortunately, not at this time. However, that’d be a cool feature to support as maybe a sound cue node.

Is this still the case? I’m trying to make a drop down in UMG to populate it with audio input devices.

Thank you!

it will be available with UE 4.17 or later ?
Thank you Minus_Kelvin

4.19 I’m trying to understand this

cause I can’t find blueprint implementation for listen audio after Start Stop Audio Capture component