How to use External Keyer Signal generated by BMD Ultimatte12 ?
I know that we can use the inner module Chroma Key Function in Unreal Engine for the green screen source. Whether can I use the Fill and Matte signal directly to Unreal Engine?
How to use External Keyer Signal generated by BMD Ultimatte12 ?
I know that we can use the inner module Chroma Key Function in Unreal Engine for the green screen source. Whether can I use the Fill and Matte signal directly to Unreal Engine?