Can we simulate a network latency between client and server?

Seeing as this is the first post on google when I searched for “UE5 emulate lag”, I thought I’d mention this;

The Net PkgLag command mentioned above, is for the PIE based network emulation.

If you are connected to a dedicated server, check out the Console Commands For Network Debugging.

Notably, there are some for emulating lag such as:

NetEmulation.PktLag
NetEmulation.PktLagMin
NetEmulation.PktLagMax
NetEmulation.PktLagVariance

And a lot of others. I know this is an ancient post… Just want to help people find the right resources quickly.

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