I’m trying to merge multiple skeletal meshes and make it a new uasset in editor.
The asset is created, and it did have ideal mesh and LOD.
But after I reopen the editor, it would crash when I try to open this asset. Even if just right click on it.
I traced into source code. It seems like the merged skeletal mesh lacks ImportedModel, which holds LODModels.
Most of the operations about the asset would fail because LODModels is empty, makes the LODInfo of skeletal mesh is empty.
Is it possible to assign compatible ImportedModel or LODModels when merging skeletal meshes?