Can we please get a replicated object class?

Seems easy enough to do if you’re not a BP peasant like me and would be hugely useful.
Isn’t this what Lyra does already?

On a side note, anyone know why i can start a timer in an object but cant clear/invalidate it?

anyone please? haha

As for replication object class, its not quite clear what do you want to achieve.

You can get any UObject (Object in BPs) class via GetClass

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As for timers, you have invalidate in Object graph

thanks i mean i want a subclass with replication enabled for multiplayer that i can build children off in blueprint.

I think this is it but i dont know enough about c++