Hi all,
I would like to make curved (convex) text that I can change programmatically in the world (not in the HUD), so static textures are out. I have seen some work-arounds from years ago, either attempting to make a single text renderer for every letter, and then laying them all out on a spline, or manipulating a texture to add text to it (Unreal Engine 4 - Render Text to Texture using Canvas Render 2d - YouTube).
Both of these seem like complex solutions to a simple problem. Can text be dynamically placed and distorted/warped in world? If not, when will this feature, present in Photoshop since the early 90s, come to this most powerful of game engines?
I’ve tried the 3D text plugin as well, by the way, and it doesn’t let you warp the text either.
I appreciate any help y’all can give.
Thanks!
[Edit] It is worth noting that I’ll be happy with even some kind of post-processing answer that creates the same effect, though I want it to be localized to the text.