For a game idea i need to know if we can make the data that is clearly generated inside the navmesh for AIs visible.
Can i somehow see the path an NPC takes next to get to a point on a navmesh?
Ue4 doesnt have code for this exposed by default
These are the conditions:
I need to show an AI pawns next position to move to.
This is all based on the navmesh only.
These points only exists at runtime.