Can we have a much much larger snapping distance?

This is a re-run of my large conjoined thread - https://rocket.unrealengine.com/questions/1841/feedback-my-next-round-of-contenteditor-feedbac- broken up in different threads as per request of Alexander.

This is minor, but as this looks like an easy change, I would like a much much bigger snapping distance available. The current maximum range only works with small objects, but if you are dragging entire buildings around it is impossible to get it to snap. A snap range of 1 to 65536 units or such would be ideal.

Hi Sjoerd,

I was looking into the next build and it would appear that you will be able to set your own intervals for movement and rotation snaps. I got it set up to ‘550242990686208.000000’ unit intervals before my arm got tired of dragging, so it should have an amazing range. I hope that this helps.

-Alexander