Can we get ability to freeze transform channels in viewport?

Heyo;
I think this is more of a feature request. BUT!

Can we get a way to freeze transform attributes of components in the BP viewport editor? Also when I say freeze I mean freeze like in maya. Reset their values to zero or 1 if its scale.

I am also looking for the same. But currently this is not possible in Unreal Engine. You can lock the axis and do other stuff by selecting the actor in veiwport and then pressing the right mouse button. There is transform option which contains these features.