Can we get a "Do not destroy agent on new Spawn" for the creature_placer_device?

Pretty much the title.
I’ve been trying to find a way to instantiate creatures at run time on button press (or other event) and was disappointed to find that you can’t just spawn x amount of agents and have them all in the world (each time you spawn a new one it destroys the last).
I know the creature_spawner_device exists but that spawns in waves. I tried to subscribe to the spawned event from the spawner device to disable the spawner so it only enables each button press but this led to further problems and didn’t work anyways.

Cheers

@lemonLimeBitta Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

I would like to avoid making another thread similiar to this so- I just want to say that there is nearly guaranteed many people who would get use out of this that plan on doing wave systems their own ways or have a more dynamic way of spawning enemies that isn’t tied to the amount of Creature Placer devices present.

I personally would love to see this added. :pray: