Pretty much the title.
I’ve been trying to find a way to instantiate creatures at run time on button press (or other event) and was disappointed to find that you can’t just spawn x amount of agents and have them all in the world (each time you spawn a new one it destroys the last).
I know the creature_spawner_device exists but that spawns in waves. I tried to subscribe to the spawned event from the spawner device to disable the spawner so it only enables each button press but this led to further problems and didn’t work anyways.
Cheers