There was a bug before that converted maps to 60 tps this was fixed and maps are back at 30 tps.
Some games are complex and require a lot of verse to cover the bulk game logic and as such the current game ive been making has extreme limitations with verse performance and would benefit from higher tps rates.
I know this is possible due to the bug and would just like to request an option to select a higher tps rate as most games will be fine on 30 but extreme games with alot of moving parts ect slowly take the performance of verse extremely fast even with every performance tweak possible.
For example im moving a cube to a players position every 0.12 seconds. Everything is fine and im using the moveto as the animation controller is way buggy tbh anyways when i hit 16 cubes it starts taking a severe hit and things just get worse from this point. It makes creating games like my current cube io game virtually impossible on a system that should be able to handle extreme workloads yet a handful of simple spawn{} MoveTo() clog the system and cause major lag spikes/performance.