can we covert the blueprint actors to normal static mesh actor in ue5

blueprint actors to static mesh actor …
actually I have converted static mesh actor to blueprint actor instead of merge actors
so I need to convert them back to normal static mesh actors

Hi there @DeathClaws22, hope you’re well!

This topic has been moved from International to Programming & Scripting: Blueprint.

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Thanks and happy developing!

Actually you can.

drop the BP into the scene
then right click and voila

image

:slight_smile:

Cheers!
Dany