Can we Actor classes be included in a Save Game?

I’m trying to think of a good way to save some actors that are spawned. One thing i thought of, was just saving a struct with transform and the actor class reference. So i can just use “Spawn actor from class” and pass that class and transform. I realize some things might not work properly in save games.

Would it work, if I added a array of Actor Class References in my Save Game? Would that serialize properly? When i load the save file, would the class references still work with a function like “Spawn Actor from Class”?

Yes, you got it exactly right.

You can save the location and class, and respawn at runtime :slight_smile: