Can Verse dynamically change the length of level sequences?

I have a level sequence to position a camera in front of a character device when the character is spoken to for dialogue. Is it possible to “stretch” the level sequence in Verse so it lasts longer or shorter, or is there something else I can use?

Also, can I hide the player while the level sequence is playing? This is for a single player map.

Hey! :wave:
You can’t really change the length of a cinematic sequencer with verse, but there is another way to do this:

  • You could make the cinematic sequence loop, so that you basically have an infinite cinematic sequence & after a certain amount of time you just stop it for the player.
    This way you can achieve a cinematic sequence that can take 5 seconds, but also 1 minute. :slight_smile:

To your second question:

  • You can hide the player when the cinematic sequencer is playing. To achieve this you first have to get the Agent that activated the dialogue & then you can basically use the “Hide” function from the fort_character:

Here’s a link to the Verse-Glossar:

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This is all great! Thank you!

I’ve mentioned before but I’m really more used to languages like c++ and c# so Verse has taken a lot of getting used to, I’ve had to make a lot of posts haha

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Hahaha, no problem at all!

I also made a loooot of post to really start to understand Verse & that’s what the forum is made for :slight_smile:

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It would be amazingly helpful to have start play and end play options settable in verse for Cinematic Sequence Device

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