Is inheritance supported by UStructs?
I need an array of items of different types (like a data structure for a parser).
I created a UStruct base class plus few child classes. I then create an array of base structs and fill it with child structs. It all compiles, but then I have problems: there is no cast for structs in blueprints and I cannot return a pointer to a UStruct too.
Should I use UObjects instead or it’s too heavy?