Can UPnreal Engine 4 import custom Bulder Brush (BSP) primitives like Ue2.x could (.dxf)

In 2.0-2.x builds of UEd… 3ds max, etc. could export a .dxf AutoCAD file in the shape of a mesh and replace the “red builder brush” with a copy of the imported brush… this would be especially useful in Arch Viz relating to Game Design…

Would love a yes/ or no answer, if technicalities exist, those would be great too, i’m sure a lot of people want to know. TY.

I don’t see the benefit there to doing that, if you’re already importing a mesh, just use it as a static mesh

you don’t quite understand, it’s for reference as a brush, upon importing a SM you cannot easily edit vertices to fit Landscapes. Al;so, if i wanted to make Home-model with unknown metrics, it would assist that as well, i haven’t tied down what game i will be building for atm.