I was wondering if Spirte Asset Sheets can be created with unreal.
an example is in this GDC talk.
If it doesn’t skip for you, skip right to 7:03 and the developer speaks about having sprite sheets versus sprite asset sheets in which a sprite sheet will be absurdly big versus a sprite asset sheet for a lot of animations will be small and will use a text file for interpolation data between assets.
this seems like a really good way to optimize and save time/space/data for bigger 2d games.
I’m currently beginning work on a big paper2d game and would like to know if I can use this technique.
if it can be done, what can I look at to start working on some template Sprite Asset Sheets. what it seems is that it uses a json file for interpolation data while just giving in the sprite assets themselves.
Are there programs that can create these json file? just curious.