I am an illustrator/arch viz artist who renders up scenes with many millions of polygons (think ~50 million). My scenes are typically comprised of many medium/low poly objects in multi-tiered hierarchies, rather than a few ultra-high poly objects.
A friend of mine was telling me how fast Unreal is as a renderer and that I should switch to it from 3DS Max/Mental Ray. However, on trying this software, it has gotten stuck even trying to import part of my scenes (about 20 mil polys total). This makes me think that Unreal is NOT suited for my purposes, unless there’s some way to optimize it for such. Thoughts?