Can Unreal Engine interact with windows system/files?

Hello,

I’d like to know if is possible UE interact with files on the computer (files that not belong to UE projects).

Examples:
-Reading/writing information on .txt or .docx files.
-Loading images or videos from windows folders into UE while running, or even creating new media files.

If it is possible, can it be done with visual scripting nodes or just C##? Is there a blueprint class for this propose? Where can I find information about it?

Thank you!

Yes, you can. I do not know if an unreal engine can interact with the operating system at a low level, but you can call functions from standard libraries. to do this, you need to create a c++ class My Blueprint Function Library, then write the function you need using standard c++ or c libraries, and everything works at once. I checked. There is a video on YouTube on how to make this library.