I’m working with Chaos Cloth in Unreal Engine and using the Dataflow Cloth Asset system to turn a Static Mesh into a Cloth Asset. Instead of manually painting the constraints with the brush tool, I want to use pre-imported vertex colors from my 3D software (Houdini) to define pinned and dynamic areas. My vertex colors are already visible in Unreal (e.g., Red = pinned, Black = free cloth).
Is there a way to access and use vertex colors inside Dataflow to automatically set up cloth constraints? If so, what nodes should I use? Or is manual painting the only option at the moment?